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The Labs

42 live experiments behind Last Ship Sailing: fluids, matter, clouds, worlds, and the physics of emergence, all running in your browser.
Most labs use WebGPU and want a recent Chrome or Edge. Each opens in a new tab at lss.fractalreality.ca; fly with WASD and the mouse where flying is offered.

Worlds & Generators

Meta-generated terrain, cities, and flyable worlds.

Meta-Generator
A generator of field-generators (WebGPU)
Open lab →
World Navigator
Fly a meta-generated world
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Volumetric World
Fly inside a meta-generated world
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City Genome
Procedural city generation on WebGPU
Open lab →
Procedural World
The Information-Field Engine generating terrain
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Hybrid World
Rasterized terrain with raymarched clouds
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Recursive Emergence World
A world that emerges from its own recursion
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Recursive Emergence Engine v2
GPU-resident recursive emergence engine
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Matter Cavern
WebGPU cavern scene; the foundation build
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Matter & Particles

One substrate, many materials; particles that break, join, and reform.

Engine (Phase 0)
GPU particles; the first engine
Open lab →
Particle Engine (Phase 1)
One world, all phases coupled; WebGPU SPH
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Matter Lab
One substance walking the full cycle
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Matter World
One substrate, many materials
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Matter 3D
Rock, water, and cloud from one engine
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Field and Particle Join
Breakable, reforming terrain; field and particles as one medium
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Particle Break World
Explore and connect; a breakable particle world
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Particle Cloud Break Lab
Concentration and H2O model
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Particle Field 3D
Fly through the full medium
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Metaball Cloud
Particles fuse into one soft surface
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GPU Cloud
Particles sized by density (WebGPU)
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Fluids, Clouds & Weather

Navier-Stokes on the GPU; volumetric clouds, wind, and open sky.

Fluid WebGPU Lab
2D Navier-Stokes on the GPU
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Fluid 3D WebGPU Lab
Navier-Stokes smoke in three dimensions
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Fluid Cloud Lab
Lit volumetric clouds driven by Navier-Stokes
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Fluid Smoke Lab
Navier-Stokes clouds; the Saharan Chill study
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Fluid 3D Nested Lab
A ship tears world-anchored clouds
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Cloud Lab
3D gas simulation (WebGPU)
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Cloud Sim
GPU particles with velocity; a persistent vortex wake
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Gardner Clouds
Texture-modulated translucent puffs
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EML Subtractive Cloud Lab
Clouds carved by the eml operator
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EML Cloud Field Lab
Procedural, instanced, varied cloud fields
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EML Cloud Flight
Fly through eml-generated clouds (WebGPU)
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Sky Weather Sim
Full-sky weather on WebGPU (three.js TSL)
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Wind Routing
Air flows around the mountains
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Wind Tank
Two-way flow prototype
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Ships on Water
The Information-Field Engine driving ships on a live water field
Open lab →

Emergence & Resonance

Seeds, cellular automata, and the cymatics of water.

Rule 0: Substrate Potential
The substrate before any structure
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Emergence
Code-seeds interacting; structure arising from simple rules
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Seeds Ladder
Atoms to molecules and up; the nesting ladder played live
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Gather-CA
Cellular automaton where substances are parameter settings
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Morpho Lab
Resonance and bonds; form finding through frequency
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Molecule Lab
The cymatics of water at molecular scale
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Modal Water Lab
Basin eigenmodes; cymatics in a tank
Open lab →